PhValheim in one minute¶
Host. Mod. Sync. Play. A quick tour of the whole workflow: multiple worlds, per-world options and schedules, mod selection, shared configuration and client syncing—with backups and Hugin along for the adventure.
Download the vertical MP4 Set up your server
Real interface captures and animated workflow diagrams, condensed into 60 seconds. This is a product overview, not a real-time installation, sync or gameplay recording. Captions and the guide below work with sound off.
Follow the adventure at your own pace¶
| Time | What PhValheim does | Next step |
|---|---|---|
| 0:00 | Runs multiple worlds, each with its own mods and settings. | Explore the guides |
| 0:05 | Hosts vanilla and modded worlds in one Docker container. | Install |
| 0:10 | Starts, stops and updates worlds separately from one dashboard. | Create your first world |
| 0:15 | Configures server type, crossplay, passwords, visibility and launch parameters per world. Console players cannot load mods. | World options |
| 0:20 | Sets per-world update windows, quiet periods, timeout behaviour and backup-first options. | Update policies |
| 0:25 | Selects mods from three catalogues and pins versions. | Choose your mods |
| 0:30 | Edits each world's mod configurations and preserves saved overrides through updates. | Tune the settings |
| 0:35 | Resolves dependencies and packages mods and shared configurations. Server-only configs stay private. | Build the shared setup |
| 0:40 | Syncs changed files through the PhValheim client before launching a modded game. | Join a world |
| 0:45 | Sets backup schedules and retention, manages access lists, admins and bans, and provides logs. | Protect your worlds |
| 0:50 | Helps with Hugin; writes, builds and packages mods in Vibes for your local catalogue and test worlds. | Make your first Vibe |
| 0:55 | More worlds. Less admin. Host, configure, mod, sync and play. | Start hosting |
For a mod-list change, save the selection and update the world, then have players sync before joining. For shared config changes, Save & apply to players rebuilds the config payload; players receive it on their next launch. Vanilla worlds use ordinary Valheim without the PhValheim client. Player-aware update policies require Companion telemetry; vanilla worlds need a scheduled window and an appropriate timeout policy. AI features are optional.
Soundtrack and sharing¶
Music: Viking Intro (Loop) by Alexander Nakarada. Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). Original track and licensing. Edited to length, normalized and faded for this tour.
This is a modern Viking-inspired cinematic track. If you share the video on Discord, YouTube or another service, include the music credit above in its description. Download the ready-to-paste credit.